
Elite MIner
Reikoku Band of Brothers
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Posted - 2007.10.24 14:09:00 -
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Edited by: Elite MIner on 24/10/2007 14:10:56
Quote:
From dev blog: .... There are more than 10,000 Carriers in play, a vessel which can be everything you want it to be (which is part of the problem) without having to fit for the occasion. ...
I'm glad u post these numbers. I'd like to see how many carriers skils buyed already until now and how many other accounts already have complementar skill ready for carrier.
Quote:
A few points you need to take into consideration when looking at this change: * Encourages people to bring support vessels with their capital fleet * Increase teamplay and make the low skillpoint, non-capital pilots more valuable in fleet combat * A standard Carrier pilot (10 fighters) will need at least one "wingman" to field all his fighters. * Delegation control is much easier with the improved gang member list and the new "watch list" * We definitely don't want Carriers to be parked at starbases, they should be at the front lines keeping their gang mates alive. * Carriers are also receiving a ship maintenance bay / corporation hanger boost, allowing them to bring more ships and modules to the front lines.
As BoB member i'm deeply involved with my chars in all kind of operations. Every op need support ships and in every op number's of standard fleet was 3time greater than capital ships. Carriers without support fleet r sitting duck targets. Carriers can be jammed/dampened so even in packs r not the swiss army knive u talking about. A regular fleet with dampers/jammer/scrambling capabilities can killing those ships easily, of course they need to have at least 2x numbers than enemy carrier's and a good strategy.
Conclusion: Better remove all cap ships from the game. First titans was nerfed because those ships was almost invulnerable but if u look now 4-6months after the nerf u realize titans r no almost useless and except jumping bridges we DONT see in game. This nerf hidding the ballance between skillpoint players vs the new joined player. Its like in real life a few hundred's of people equipped with stone's and swords fights with a couple of people with tank's and machine gun's.
Quote:
We also realize that we put you into the situation of having trained and paid for them with the goal in mind of being able to use them to their full potential. We recognize this is what hurts you the most and we sincerely apologize for that. With this in mind we have changed two things:
Yes gladdly u realize this and maybe u should reconsider to reimburse those people because we talking here about a huge training time (for all carier needed skills in lvl 4 with only 2 remote repairs like for ex. capital remote repair+capital shield emission system, with a char with 20points on each atribute is about 320 days to train).
From 10k people who already have a carier and perhaps much more with skills but not the ship u should reconsider many of them will not want to fly a carrier anymore after the nerf and maybe those skillpoints&time invested for carrier they want to have them now in other skills.
Quote: We donęt want Carriers and Motherships to be as effective against smaller ships (Frigates, Destroyers, Cruisers and Battlecruisers) while being just as effective against the larger ships (Battleships and up) at the same time.
In other words most of CCP income money come from people who fly those kind of ships (frigs to battlecruisers) and we dont ******* care if u pay this game from 4 years and u invested in cap. ship. We dont want to upset our new 6months customers in eve so we can scr3w on the older players who r too adictted and maybe they will not cancell subscriptions (at least not all off them).
This nerf its only because of this anyway how much u want to hide this. Instead to unblob eve u encourage swarm of t1 frigs/cruisers and stuff like that. Quantity never should been equal with QUALITY.
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